Sinistar (Arcade, 1982)

BEWARE, I LIVE. RAAAAAWWWR!!!!!! Yes, a schmukmup channel cannot be without Sinistar, the game that ate kittens for breakfast and your soul for dinner. The game that gave nightmares to kids back then. And those evil SEVEN (7) voice clips... It was run and bomb or die, die a painful and quick death because all the odds were against you. Certainly, not sure I wanna play this one any longer, just wanted to portray how mean and evil Sinistar is, zero skills here I even got eaten by that damn roaring thing. The controls take a while to get used to and the inertia plus those evil warrior ships and the roaring will drive you mad.

Sinistar: The Scariest Arcade Game Character

This game horrified me as a child so bad, I still remember the day walking in on my brother playing this game. The funny thing is that this game isn't actually made to be scary.. yet it horrified so many people. The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. Enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship. The player is given a head start before the enemy ships have enough crystals to begin construction. Game ends when the player's ships are all destroyed. Once the Sinistar is completely built, a digitized voice (recorded by radio personality John Doremus[8] and played through an HC-55516 CVSD decoder[9][10]) makes various threatening pronouncements: "Beware, I live!", "I hunger, coward!", "I am Sinistar!", "Run! Run! Run!", "Beware, coward!", "I hunger!", "Run, coward!", and a loud roaring sound. The Sinistar has no weapon attacks, but if it contacts the player's ship while it darts about the playfield, the player's ship will be "eaten" and destroyed. A total of 13 Sinibombs are required to destroy a fully built Sinistar, although an incomplete Sinistar can be damaged to slow construction. Each short-range Sinibomb automatically targets the Sinistar when fired, but can be intercepted by a collision with enemy Workers, enemy Warriors, or a planetoid. The player moves from one zone to the next each time they defeat the Sinistar. A sequence of four zones repeats continuously after the first zone. Each is named for the most numerous feature of that zone: Worker Zone, Warrior Zone, Planetoid Zone, and Void Zone (the Void Zone is especially difficult because it has very few planetoids). Beginning with the first Worker Zone, a completed but damaged Sinistar can be repaired/rebuilt by the enemy Workers by gathering more crystals, extending its "lifespan" if the player is unable to kill it quickly.

Run Rings Around Sinistar

Me playing Sinistar. This video shows that although your ship is slower, it is very manuverable, allowing you to run rings around sinistar for a very long time, untill you either run into an asteroid or get shot by warriors.

I AM SINISTAR

Because I wanted a simple video of Sinistar's words of awesome without anything added to it. This is Sinistar, from a 1982 arcade game of the same name. The game was developed by Williams Electronics. The objective is to destroy the title character as he chases you through space. While some are under the mistaken impression that it is the first game to feature voices - although many credit it for being the first to use voices as successfully as it did - it was the first to use stereo sound (only in the sit-down arcade cabinets). Sinistar's voice is provided by late radio personality John Doremus. An inside joke within the development team is that "Run, Coward!" sounded like "Ron Howard", which led them to dub the game "Opie-star". Although it originated as an arcade game, it's been ported on several Midway/Williams arcade compilations (SNES, Dreamcast, GBA, XBox, PS2 to name a few). A while back it could be played online for free on Midway's website, used as a tech demo to demonstrate the capability of Macromedia Shockwave with an impressive port. But with Midway going under, it has since gone offline. -- "I am Sinistar! Beware, I live! Run, Run, Run! Beware, Coward! Run, Coward! RAWWWAAAARRRGGGGHHH! I hunger!" The wisdom, the magic, the inspiration, the mystery, and the philosophical rants by none other than the deadliest force in the galaxy, SINISTAR. He hungers for his burrito. I know "I hunger, Coward!" is missing, but it's something. Now try going to your job and saying what he does to everyone. You can't. The fact that Sinistar can means he rules you. And 30 years later his scream still gives people the chills.

SINISTAR RUN RUN RUN

- SINISTAR - ARCADE - ©Williams 1982 FULL PLAYLIST: https://www.youtube.com/playlist?list=PLC7yXJZC3z1X06hOPgjvO39Ygokg6pmyT FOLLOW ME AT: TWITTER.COM/RISEFROMGWAVE TWITTER.COM/NORMALLYRETRO INSTAGRAM.COM/NORMALLYRETRO

"RUN, COWARD!" Sinistar Arcade Quote

"BEWARE, COWARD! I AM SINISTAR!"

SINISTAR RUN COWARD

- SINISTAR - ARCADE - ©Williams 1982 FULL PLAYLIST: https://www.youtube.com/playlist?list=PLC7yXJZC3z1X06hOPgjvO39Ygokg6pmyT FOLLOW ME AT: TWITTER.COM/RISEFROMGWAVE TWITTER.COM/NORMALLYRETRO INSTAGRAM.COM/NORMALLYRETRO

Furries in a Blender - I am Sinistar [HD]

http://www.lapfoxtrax.com

SINISTAR

Sinistar is an arcade game released by Williams in 1982. It belongs to a class of video games called twitch games. Sinistar was developed by Sam Dicker, Jack Haeger, Noah Falstein,[1] RJ Mical and Richard Witt. The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. At the same time, enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar. Meanwhile, enemy warrior ships can also directly attack the player's ship. The player is given a head-start before the enemy ships have enough crystals to begin construction. Game ends when the player's ships are all destroyed. Once the Sinistar is completely formed, a digitized voice (recorded by radio personality John Doremus[2] and played through an HC-55516 CVSD decoder[3][4]) makes various threatening pronouncements, including "Beware, I live!," "I hunger, coward!," "I am Sinistar!," "Run! Run! Run!," "Beware, coward!", "I hunger!," "Run, coward!," and various loud roaring sounds. The Sinistar has no weapon attacks, but if it contacts the player's ship while it darts about the playfield, the player's ship will be "eaten" and destroyed. A total of 13 Sinibombs are required to destroy a fully built Sinistar, although an incomplete Sinistar can be damaged to slow construction. Each short-range Sinibomb automatically targets the Sinistar when fired, but can be intercepted by a collision with an enemy ship, enemy fire, or a planetoid. The player moves from one zone to the next each time he defeats the Sinistar. A sequence of four zones repeats continuously after the first zone. Each is named for the most numerous feature of that zone: Worker Zone, Warrior Zone, Planetoid Zone, and Void Zone (the Void Zone is especially difficult because it has very few planetoids). Beginning with the first Worker Zone, a completed but damaged Sinistar can be repaired/rebuilt by the enemy ships by gathering more crystals, extending its "lifespan" if the player is unable to kill it quickly.

Arcade Longplay [715] Sinistar

http://www.longplays.org Played by: georgc3 An all time classic early 80s shump game from Williams. The object of this game is to mine the planetoids to get the crystals since they are needed to super charge your sinibombs. Beware that workers (red enemies) do not mine the planetoids. They wait for you do it so they can steal the crystals from you to build the pieces of the arch nemesis known as Sinsistar (large silver and red face with devil-like horns) as it will chase you down. If you get too close then you are toasted. Workers are not a threat. But the Warriors (blue and octagonal, with a white gun turret in the center) and the Sinistar enemies you should definitely watch for. Warriors' main objective is to destroy and destroy the Sinistar before you even get a chance to get enough crystals to destroy Sinistar. 20 sinibombs are the maximum. If you get more crystals after getting 20 sinibombs, it will be saved for engine warping as you warp to the next zone after destroying Sinistar. This game has 4 zones: Worker, Warrior, Planetoid, and Void. Worker has more red enemies than the other levels. Warriors' zone has more warriors than worker zone and same on planetoid and void zone. Planetoid zone has the most planetoids giving plenty of time and abundance of planetoid to mine enough crystals to fill up your maximum sinibombs. Void has the least planetoids and is the hardest of all the zones. For the void zone, it is best to save some sinibombs from the planetoid zone as it has less planetoid to mine crystals. You want get up 20 maximum sinibombs before destroying Sinistar as your ship's ammo has no affect on Sinistar. Only sinibombs can destroy this nemesis. When you first start this game you start at a pre-zone known as level 0. After that you warp to a group of four zones. After you beat the 4 zones, it restarts the beginning of the worker zone then to warrior to planetoid to void zones and back to worker zone endlessly until you run out of lives. The game is endless. After you destroyed Sinistar 127 times the game only repeats planetoids zone endlessly which is it the easiest of all the zones. But I'm not going to waste my time beating it 127 times as it took 4 hours For those of you who want to see the game beaten 127 times, you may watch it at this link as it took 4 hours for this to happen. [url]https://www.youtube.com/watch?v=MnMIBf_zq5U[/url]

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