SCP 173's CONTAINMENT BREACH! (Minecraft SCP Roleplay)

I start my first day on the job at REDACTED. I can't wait to REDACTED and REDACTED while making sure the REDACTED never break out. I've been dreaming of this for years! Let's go SCP! Minecraft map link: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/2863130-scp-facility-map-site-21-release-1-12-2 -----Level 3 access entered SCP 173 has broken containment. This containment breach is extremely dangerous and the majority of the compound has been evacuated. SCP 173 is not the only SCP that has managed to leave containment. SCP SPRTCRBY might be around as well. • Subscribe and become a Dweller! : http://bit.ly/1eHHPKa • Check me out on Twitter! : http://www.twitter.com/CavemanFilms • I'm on Instagram also! : http://instagram.com/cavemanfilmsyt This video was edited by Karry Boggess @Greatfairycari If you enjoyed the video please feel free to like, favorite and subscribe!

CSGO Modded VRAD - CUT COMPILE TIMES IN HALF WITH THIS ONE SIMPLE TRICK

All credit to the level designer over at No More Room In Hell, Deadhand for the fix! HEY ALL - Valve implemented the fix into CSGO, but no other games. GitHub: https://github.com/ValveSoftware/source-sdk-2013/pull/436 UPDATE 10/12/2017: Walki took Deadhands DLL and upped the thread limit from 16 to 32. This increased performance some on higher thread machines! UPDATE 10/17/2017: Now works for CSS! Download the modded VRAD here: https://content.tophattwaffle.com/Content/modded_vrad_dll.zip If you find all the content I create helpful, please consider supporting me! https://www.patreon.com/tophattwaffle You'll get early access to all videos before they go live on YouTube! Join the Discord chat: http://discord.tophattwaffle.com See Upcoming and past tutorials here: http://queue.tophattwaffle.com Download the VMF here: http://tutmaps.tophattwaffle.com Like TopHATTwaffle on Facebook: http://facebook.tophattwaffle.com Check out my Twitch.TV Stream: http://twitch.tophattwaffle.com Follow me on Twitter: https://twitter.com/TopHATTwaffle Don't like those contact methods? Find more here: http://www.tophattwaffle.com/contact/ ********************************************** All, and any downloads you may need are here: http://www.tophattwaffle.com/downloads/ ********************************************** E-Mail: tophattwaffle@gmail.com Website: http://www.tophattwaffle.com/ The video title is intentional "Click bait" because screw youtube.

Hammer Tutorial #21 optimization Part 4- Area Portals

In this set of 5 tutorial you will learn optimization 101. Optimization is making your map run better, and result in better game play. When done correctly you will also learn how to majorly cut down on compile times. Common terms you may not know but will encounter: World brush: a brush that isn't tied to any entity Skybox: the collection of "tools/skybox" textured brushes that cover the top of your map, giving the appearance of a sky 3d-skybox: see above, only instead of an appearing sky projects another part of the map Framerate, or FPS (frames per second): how fast your map runs, the higher the smoother, the better! Compiling: To turn an editable map into a playable map vbsp: The first compiling program, takes care of general BSP structure, and portalling vvis: The second compiling program, takes care of visibility, can take hours on an unoptimised map, luckily can also take seconds if optimised right vrad: The third and last compiling program, takes care of ( the static ) lighting your map bsp: Binary space partitioning, basically a format to write and use maps (originally ported from Quake) Console commands: Sv_cheats 1 Mat_leafvis 1 Mat_wireframe 3 Things covered in these tutorials: Tutorial 1 - func_detail, and skybox. http://www.youtube.com/watch?v=O44wZitRJwo Tutorial 2 - solving leaks, fish bowl therey http://www.youtube.com/watch?v=UdC_8ROx6yQ Tutorial 3 - hint and skipping http://www.youtube.com/watch?v=31hZH-RCwGM Tutorial 4 - area portals http://www.youtube.com/watch?v=uOOJkk8-OUw Tutorial 5 - occluders http://www.youtube.com/watch?v=xhJPAeKB7-0 Links on this subject: Custom game menu with dev command button: http://files.tophattwaffle.com/Game%20Related/GameMenu.res Written guide to optimazition: http://rvanhoorn.ruhosting.nl/optimization.php?chapter=intro Vvis: http://developer.valvesoftware.com/wiki/Vvis Leaks: http://developer.valvesoftware.com/wiki/Leaks Areaportals: http://developer.valvesoftware.com/wiki/Areaportal Occluders: http://developer.valvesoftware.com/wiki/Occluder An indepth look on visleafs: http://developer.valvesoftware.com/wiki/Visleaf Hint brushes: http://developer.valvesoftware.com/wiki/Hint_brush Skip brush: http://developer.valvesoftware.com/wiki/Skip Visibility optimazition: http://developer.valvesoftware.com/wiki/Controlling_Geometry_Visibility_and_Compile_Times ********************************************** All, and any downloads you may need are here: http://www.tophattwaffle.com/?page_id=63 ********************************************** Download this tutorial: http://www.tophattwaffle.com/?page_id=188 ********************************************** Contact Info: Steam: Doogiehoogie AIM: Doogiehoogie E-Mail: Doug@TopHATTwaffle.com X-Fire: rocketrascal34 FPSBanana: http://www.fpsbanana.com/members/144386 Skype: TopHATTwaffle Ventrilo: http://www.tophattwaffle.com/?page_id=175 Youtube: Rocketrascal34 Website: www.tophattwaffle.com Follow me on Twitter: https://twitter.com/TopHATTwaffle Support me on Patreon: https://www.patreon.com/tophattwaffle

ut4_arnoville: floor00 // floor01

LAYOUT] complete [MODELS] incomplete [SKYBOX] complete [TEXTURES] incomplete [LIGHT] incomplete [BSP STAGE] final: q3map2.exe -v -meta -skyfix -patchmeta [VIS STAGE] final: q3map2.exe -v -vis -hint -merge [LIGHT STAGE] test: q3map2.exe -v -light -fast -bounce 2 -shade -dirty -patchshadows [BSPC STAGE] final: bspc.exe -bsp2aas c:/*****/ut4_arnoville.bsp -optimize -forcesidesvisible external lightmap: deprecated

GRAN MELIA 360 FULL English

For your optimal viewing we recommend using Chrome or Firefox. Best enjoyed from a mobile device. Immerse yourself in an authentic work of art designed by Oscar Niemeyer, the iconic Brazilian architect. The Hotel Nacional has reopened as Gran Meliá Nacional Rio, located in one of the most luxurious neighbourhoods of Rio de Janeiro.

[hammer editor for Portal 2] tutorial #24: simple cut scene {German}

* hammer editor tutorial | German/Deutsch | HD * This tutorial will teach you about how to use the hammer editor to create (awesome) maps in portal 2. It depends on yourself. ;-) This tutorial is in German, however, it consists of basic stuff for a good guideline. Enjoy it :)

CS:GO de_dust2 in Portal 2.

I decompiled the CS:GO from the leaked de_dust2 beta and my friend with a bulldozer offered to compile it for me O.o for some reason it's full bright (maybe there is a leak and vrad didn't run) and some props are missing yet no big 'ERROR' is displayed.

Hammer Tutorial V2 Series #22 "Complete Sound Implementation"

If you have a question, EMAIL ME! Download the VMF here! http://tutmaps.tophattwaffle.com/ See Upcoming and past tutorials here! http://queue.tophattwaffle.com/ Audacity: http://audacity.sourceforge.net/download/ Waveosaur: http://www.wavosaur.com/download.php TopHATTwaffle's Written Sound Script Tutorial: http://www.tophattwaffle.com/creating-your-own-sound-scripts/ VDC Ambient_Generic: https://developer.valvesoftware.com/wiki/Ambient_generic VDC env_soundscape: https://developer.valvesoftware.com/wiki/Env_soundscape VDC Sound Scripts: https://developer.valvesoftware.com/wiki/Soundscript VDC Soundscapes: https://developer.valvesoftware.com/wiki/Soundscape Like TopHATTwaffle on Facebook: http://facebook.tophattwaffle.com Check out my Twitch.TV Stream: http://twitch.tophattwaffle.com ********************************************** All, and any downloads you may need are here: http://www.tophattwaffle.com/downloads/ ********************************************** Contact Info: PLEASE DO NOT SEND A YOUTUBE MESSAGE!!! E-Mail: tophattwaffle@gmail.com Website: http://www.tophattwaffle.com/ Follow me on Twitter: https://twitter.com/TopHATTwaffle Support me on Patreon: https://www.patreon.com/tophattwaffle

HoloLens Unity Joints Working

Shared from my #HoloLens. Adjusted my joint settings, reconfigured what was locked and not locked and am really relying on a set of adjustable colliders that are doing the majority of the work. This is a work around for using the default HoloLens spatial manager... I need to just adapt and generate my own then I wouldn't have had the hangups I had in the previous video!

Hammer Black Screen or Crash on Compile

Vote on my steam workshop items! http://steamcommunity.com/id/vulgarman/myworkshopfiles/

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